Friday, March 1, 2013

ESCoNS Cognitive Neurotherapeutics - a new field of gaming

A-One seems to have reached a plateau in his Lumosity brain training over the last couple of days, sitting at overall percentile of  31.9.  His games have included information processing and working memory on most of the last three days with several PBs on Wednesday.  However, yesterday (Thursday) he achieved a PB for Penguin Pursuit! This is the speed game where he complains that the penguin is cheating because it goes faster than he can. Nevertheless he completed level 15 of the game, and commented that he hasn't cracked level 16 yet.

Through SharpBrains I was alerted to an exciting symposium happening at the University of Southern California, Los Angeles this month. It's the second annual conference and meeting of The Entertainment Software and Cognitive Neurotherapeutics Society.  The press release states that it fosters collaboration to advance development of video game therapy to diagnose and combat mental disorders and improve cognitive learning, brain capacity and function. 

The society seems to have developed the whole new and exciting field of “cognitive neurotherapeutics.” What got me really excited was that the founder of the society is a past Executive of Activision Blizzard which publishes World of Warcraft!  So that means that there are others who recognise the potential of combining the disciplines of good game design with neuroscientific brain training!  It makes me feel hopeful about the increasing availability of online brain training exercises.  We just need to ensure that it's clear how to assess which games address which cognitive dysfunctions.

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